Gamified That Makes Treatment Stick.

Points, streaks, badges, and real prizes, Verity applies the science of motivation to behavioral health, turning daily engagement into something patients look forward to.

About Verity

Verity supports Behavioral Health organizations to improve retention, engagement, outcomes, and operational efficiency.

Game Mechanics with Clinical Purpose

Every point, streak, and level in Verity is tied to a clinically meaningful behavior: attending sessions, completing exercises, checking in on medication. It’s fun by design and effective by evidence.

A Prize Shop Patients Actually Want

Points convert into real gift cards and curated prize collections from self-care items to STEM kits and board games. Tangible rewards make progress feel real.

Friendly Competition, Healthy Motivation

De-identified scoreboards, team challenges, and tiered badges create positive social momentum without pressure or shame. Patients can compete soloor join a team building connection alongside motivation.

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How Verity Gamifies the Care Journey

A complete motivation engine, configurable by program, population, and care plan.

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Quests & Challenges

One-off and multi-level quests with escalating rewards plus daily, weekly, and monthly challenges, solo or in teams.

Bonus Wheel & Surprises

Variable rewards like thes pin-the-wheel bonus keep motivation fresh a proven behavior altechnique.

Weekly Goal Setting

Patients set personalized weekly goals that build agency and earn bonus rewards for hitting them.

Redeemable Rewards

Gift cards and physical prizes, governed by clinic-configured policies and incentive caps.

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Frequently Asked Questions

Is gamification in healthcare evidence-based?
Can clinics control the rewards?
Is it appropriate for youthand adult populations?